Loading organizations...
Latent Technology develops a generative physics animation system that employs artificial intelligence to create immersive, real-time character movements. Its core offering allows animation to emerge dynamically from environmental interactions, eliminating the need for traditional keyframes and significantly accelerating the animation process for complex in-game physics. This innovative technical approach aims to deliver more fluid and responsive character behaviors within virtual environments.
The company was founded in 2022 by Jorge del Val Santos, who serves as CEO, and Jack Harmer, the CTO. Their collaboration stems from a shared insight into the transformative potential of AI to revolutionize how game developers approach character animation and physics. Both founders bring a background rooted in deep learning and its applications, which underpins the company's advanced technological framework.
Latent Technology’s primary users are game creators and developers seeking to enhance the realism and dynamism of their virtual worlds. The company’s vision is to empower these creators by providing tools that unlock new possibilities for interactive experiences, ultimately delivering more magical and believable interactions for players. It strives to set a new standard for physical character animation through intelligent, responsive design.
Latent Technology has raised $10.0M across 2 funding rounds.
Latent Technology has raised $10.0M in total across 2 funding rounds.
Latent Technology is a London-based game technology company developing generative physics-based AI animation systems that enable real-time, emergent character behaviors in video games, eliminating traditional keyframes and pre-defined transitions.[1][2][3][5] Their Generative Physics Engine powers lifelike interactions where virtual characters react dynamically to environments, objects, and physics, serving game developers and studios seeking immersive, cost-effective animation solutions amid rising production expenses.[1][4][5] The technology addresses rigid animation pipelines by producing autonomous, physics-driven motions, with recent $8M funding (following a $2.1M pre-seed) fueling a closed beta and Behavior Engine enhancements for complex interactions.[3][5]
This shift supports scalable gameplay, reducing developer workload while enhancing player experiences in next-gen titles.[1][4]
Latent Technology was co-founded by Jorge del Val (CEO) and Jack Harmer (CTO), drawing from decades of deep learning research in gaming, enterprise, and academia.[1][2] Del Val, a former research engineer, specializes in machine learning and reinforcement learning for complex problems, with experience across sectors including pioneering RL-based locomotion at EA and Embark Studios.[1][2] Harmer, holding a PhD in Physics, bridges AI research and real-time game development through expertise in deep learning for interactive simulations at major studios.[1]
The idea emerged from frustration with outdated game tools despite advances in graphics and gameplay, aiming to restore "magical" interactivity lost to repetitive designs.[1][2][4] Early traction included a $2.1M pre-seed round led by Root Ventures and Spark Capital, followed by $8M funding in 2024 to advance their tech, marking pivotal validation from top VCs like AlbionVC.[3][4][5]
Latent stands out in game animation through these key strengths:
These features prioritize developer ease, speed, and realism, positioning Latent as a workflow revolutionizer.[1][4]
Latent rides the AI-driven generative tech wave in gaming, where rising development costs (amid skilled labor shortages) demand efficient tools for real-time interactivity over pre-rendered assets.[3][4] Timing aligns with industry pressures—high release expenses and calls for emergent gameplay—mirroring content-side AI shifts, as noted by investors like AlbionVC.[3][4] Market forces favoring Latent include booming demand for physics-realistic simulations in open-world and multiplayer titles, plus integration with engines like Unreal or Unity.[1][4]
By enabling "living" characters and environments, Latent influences the ecosystem as a foundational layer for future games, reducing barriers for indie studios and accelerating AAA innovation toward fully generative worlds.[1][4]
Latent is poised to redefine game animation as a core enabler in AI-native engines, with its closed beta expanding to full Behavior Engine rollout for complex, developer-set interactions.[3] Upcoming trends like multimodal AI and procedural worlds will amplify its edge, potentially capturing share in a $200B+ gaming market strained by costs.[4] Influence may evolve from animation specialist to interactivity platform, attracting talent and partnerships as studios adopt for scalable, magical experiences—echoing their mission to revive video game wonder through physics and emergence.[1][2][5]
Latent Technology has raised $10.0M across 2 funding rounds. Most recently, it raised $8.0M Seed in June 2025.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jun 1, 2025 | $8M Seed | Spark Capital, Sebastian Hunte | BITKRAFT Ventures, Root Ventures, Alumni Ventures | Announced |
| Feb 1, 2023 | $2M Seed | Root Ventures, Spark Capital | Audrey Capital, BITKRAFT Ventures, Grit Capital Partners, Lightspeed Venture Partners, Mayfield, PsyMed Ventures, Ryan Zurrer, VSC Ventures, Robert Goldberg, Sahin Boydas, TED Moskovitz | Announced |
Latent Technology has raised $10.0M in total across 2 funding rounds.
Latent Technology's investors include Spark Capital, Sebastian Hunte, BITKRAFT Ventures, Root Ventures, Alumni Ventures, Audrey Capital, Grit Capital Partners, Lightspeed Venture Partners, Mayfield, PsyMed Ventures, Ryan Zurrer, VSC Ventures.